using UnityEngine; namespace OctoberStudio.Abilities { [CreateAssetMenu(fileName = "Damage Ability Data", menuName = "October/Abilities/Passive/Damage")] public class DamageAbilityData : GenericAbilityData { private void Awake() { type = AbilityType.Damage; } private void OnValidate() { type = AbilityType.Damage; } } [System.Serializable] public class DamageAbilityLevel : AbilityLevel { [SerializeField, Min(1f)] float damageMultiplier = 1f; public float DamageMultiplier => damageMultiplier; } }