using UnityEngine; namespace OctoberStudio.Abilities { [CreateAssetMenu(fileName = "Magnet Ability Data", menuName = "October/Abilities/Passive/Magnet")] public class MagnetAbilityData : GenericAbilityData { private void Awake() { type = AbilityType.Magnet; } private void OnValidate() { type = AbilityType.Magnet; } } [System.Serializable] public class MagnetAbilityLevel : AbilityLevel { [SerializeField, Min(1f)] float radiusMultiplier = 1f; public float RadiusMultiplier => radiusMultiplier; } }