using UnityEngine; namespace OctoberStudio { public class EnemyMaskProjectile : SimpleEnemyProjectileBehavior { [SerializeField] SpriteRenderer visuals; [SerializeField] SpriteRenderer shadow; public override void Init(Vector2 position, Vector2 direction) { base.Init(position, direction); var rotation = Quaternion.FromToRotation(Vector2.left, direction); visuals.transform.rotation = rotation; shadow.transform.rotation = rotation; } } }