using System.Collections; using System.Collections.Generic; using UnityEngine; namespace OctoberStudio { [CreateAssetMenu(fileName = "Characters Database", menuName = "October/Characters Database")] public class CharactersDatabase : ScriptableObject { [SerializeField] protected List characters = new List(); public int CharactersCount => characters.Count; public virtual CharacterData GetCharacterData(int index) { return characters[index]; } } }