using UnityEngine; using UnityEngine.Events; namespace OctoberStudio { public interface ICharacterBehavior { Transform Transform { get; } Transform CenterTransform { get; } void SetSpeed(float speed); void SetLocalScale(Vector3 scale); void SetSortingOrder(int order); void PlayReviveAnimation(); void PlayDefeatAnimation(); void FlashHit(UnityAction onFinish = null); } }