using UnityEngine; namespace OctoberStudio { public class PlayerEnemyCollisionHelper : MonoBehaviour { protected virtual void OnTriggerEnter2D(Collider2D collision) { PlayerBehavior.Player.CheckTriggerEnter2D(collision); } protected virtual void OnTriggerExit2D(Collider2D collision) { PlayerBehavior.Player.CheckTriggerExit2D(collision); } } }