using OctoberStudio.Save; using UnityEngine; namespace OctoberStudio.Audio { public class AudioSave : ISave { [SerializeField] float soundVolume = 1f; [SerializeField] float musicVolume = 1f; public float SoundVolume { get => soundVolume; set => soundVolume = value; } public float MusicVolume { get => musicVolume; set => musicVolume = value; } public void Flush() { } } }