using UnityEngine; namespace OctoberStudio.Audio { public interface IAudioManager { AudioDatabase AudioDatabase { get; } float SoundVolume { get; set; } float MusicVolume { get; set; } AudioSource PlaySound(AudioClip clip, float volume = 1, float pitch = 1); AudioSource PlaySound(int hash, float volume = 1, float pitch = 1); AudioSource PlaySound(AudioClipData clipData, float volume = 1, float pitch = 1); AudioSource PlayMusic(AudioClipData clipData); AudioSource PlayMusic(int hash); } }