using System.Collections.Generic; using UnityEngine; namespace OctoberStudio.Currency { [CreateAssetMenu(fileName = "Currencies Database", menuName = "October/Currencies Database")] public class CurrenciesDatabase : ScriptableObject { [SerializeField] List currencies; public CurrencyData GetCurrency(string id) { for(int i = 0; i < currencies.Count; i++) { if (currencies[i].ID == id) return currencies[i]; } return null; } } }