using OctoberStudio.Abilities; using TMPro; using UnityEngine; using UnityEngine.UI; namespace OctoberStudio.UI.Chest { public class ChestAbilityBehavior : MonoBehaviour { [SerializeField] Image abilityIcon; [SerializeField] TMP_Text abilityDescription; public void Init(AbilityData ability) { abilityIcon.sprite = ability.Icon; abilityDescription.text = ability.Title; } public void Show() { gameObject.SetActive(true); } } }