using UnityEngine; namespace OctoberStudio.Abilities { [CreateAssetMenu(fileName = "Heal Endgame Ability Data", menuName = "October/Abilities/Passive/Heal Endgame")] public class HealEndgameAbilityData : GenericAbilityData { private void Awake() { type = AbilityType.HealEndgame; } private void OnValidate() { type = AbilityType.HealEndgame; } } [System.Serializable] public class HealEndgameAbilityLevel : AbilityLevel { [Tooltip("Heal the player by the persentage of their max hp")] [SerializeField, Range(0, 100)] int healPersentage = 40; public int HealPersentage => healPersentage; } }