using UnityEngine; namespace OctoberStudio.Abilities { [CreateAssetMenu(fileName = "Gold Ability Data", menuName = "October/Abilities/Passive/Gold")] public class GoldAbilityData : GenericAbilityData { private void Awake() { type = AbilityType.IncreasedGold; } private void OnValidate() { type = AbilityType.IncreasedGold; } } [System.Serializable] public class GoldAbilityLevel : AbilityLevel { [SerializeField, Min(1)] float goldMultiplier = 1; public float GoldMultiplier => goldMultiplier; } }