using UnityEngine; namespace OctoberStudio.Abilities { [CreateAssetMenu(fileName = "Max HP Ability Data", menuName = "October/Abilities/Passive/Max HP")] public class MaxHPAbilityData : GenericAbilityData { private void Awake() { type = AbilityType.MaxHP; } private void OnValidate() { type = AbilityType.MaxHP; } } [System.Serializable] public class MaxHPAbilityLevel : AbilityLevel { [SerializeField, Min(1f)] float maxHPMultiplier = 1f; public float MaxHPMultiplier => maxHPMultiplier; } }