using UnityEngine; namespace OctoberStudio.Abilities { [CreateAssetMenu(fileName = "XP Ability Data", menuName = "October/Abilities/Passive/XP")] public class XPAbilityData : GenericAbilityData { private void Awake() { type = AbilityType.XP; } private void OnValidate() { type = AbilityType.XP; } } [System.Serializable] public class XPAbilityLevel : AbilityLevel { [SerializeField, Min(1f)] float xpMultiplier = 1f; public float XPMultiplier => xpMultiplier; } }