using System.Collections.Generic; using UnityEngine; namespace OctoberStudio.Bossfight { [CreateAssetMenu(fileName = "Bossfight Database", menuName = "October/Bossfight Database")] public class BossfightDatabase : ScriptableObject { [SerializeField] List bossfights; public int BossfightsCount => bossfights.Count; public BossfightData GetBossfight(BossType bossType) { for(int i = 0; i < bossfights.Count; i++) { var bossfight = bossfights[i]; if(bossfight.BossType == bossType) return bossfight; } return null; } } }