using UnityEngine; namespace OctoberStudio.Drop { public class BombDropBehavior : DropBehavior { [SerializeField] float damageMultiplier = 100; public override void OnPickedUp() { base.OnPickedUp(); StageController.EnemiesSpawner.DealDamageToAllEnemies(PlayerBehavior.Player.Damage * damageMultiplier); gameObject.SetActive(false); } } }