using UnityEngine; namespace OctoberStudio { [System.Serializable] public class DropData { [SerializeField] DropType dropType; [SerializeField] GameObject prefab; [SerializeField] bool affectedByMagnet; [SerializeField, Min(0)] float dropCooldown; public DropType DropType => dropType; public GameObject Prefab => prefab; public bool AffectedByMagnet => affectedByMagnet; public float DropCooldown => dropCooldown; } }