using UnityEngine; namespace OctoberStudio.Enemy { [CreateAssetMenu(fileName = "Enemy Dissolve Settings", menuName = "October/Enemy/Dissolve Settings")] public class DissolveSettings : ScriptableObject { [SerializeField] float duration = 0.5f; public float Duration => duration; [SerializeField] Color dissolveColor = Color.black; public Color DissolveColor => dissolveColor; [SerializeField] AnimationCurve dissolveCurve; public AnimationCurve DissolveCurve => dissolveCurve; } }