using System.Collections; using System.Collections.Generic; using UnityEngine; namespace OctoberStudio.Enemy { public class RangedEnemyEventsHandler : MonoBehaviour { private RangedEnemyBehavior rangedEnemy; private void Awake() { rangedEnemy = GetComponentInParent(); } public void RangedAttackEvent() { rangedEnemy.Attack(); } public void RangedAttackEndedEvent() { rangedEnemy.OnAttackAnimationEnded(); } } }