using UnityEngine; namespace OctoberStudio.Extensions { public static class TransformExtensions { public static Transform ResetLocal(this Transform transform) { transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); transform.localScale = Vector3.one; return transform; } public static Transform ResetGlobal(this Transform transform) { transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity); transform.localScale = Vector3.one; return transform; } } }