using UnityEngine; namespace OctoberStudio.UI.Chest { public class ChestCoinsParticleBehavior : MonoBehaviour { [SerializeField] ParticleSystem particle; public void Show() { transform.position = PlayerBehavior.Player.transform.position + Vector3.right * 100; gameObject.SetActive(true); } public void PlayParticle() { particle.Play(); } public void StopParticle() { particle.Stop(); } public void Hide() { gameObject.SetActive(false); } } }