26 lines
747 B
C#

using OctoberStudio.Abilities;
using UnityEngine;
namespace OctoberStudio
{
[CreateAssetMenu(fileName = "Damage Reduction Ability Data", menuName = "October/Abilities/Passive/Damage Reduction")]
public class DamageReductionAbilityData : GenericAbilityData<DamageReductionAbilityLevel>
{
private void Awake()
{
type = AbilityType.DamageReduction;
}
private void OnValidate()
{
type = AbilityType.DamageReduction;
}
}
[System.Serializable]
public class DamageReductionAbilityLevel : AbilityLevel
{
[SerializeField, Range(1, 99)] int damageReductionPercent = 10;
public int DamageReductionPercent => damageReductionPercent;
}
}