26 lines
746 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Heal Endgame Ability Data", menuName = "October/Abilities/Passive/Heal Endgame")]
public class HealEndgameAbilityData : GenericAbilityData<HealEndgameAbilityLevel>
{
private void Awake()
{
type = AbilityType.HealEndgame;
}
private void OnValidate()
{
type = AbilityType.HealEndgame;
}
}
[System.Serializable]
public class HealEndgameAbilityLevel : AbilityLevel
{
[Tooltip("Heal the player by the persentage of their max hp")]
[SerializeField, Range(0, 100)] int healPersentage = 40;
public int HealPersentage => healPersentage;
}
}