26 lines
746 B
C#
26 lines
746 B
C#
using UnityEngine;
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namespace OctoberStudio.Abilities
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{
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[CreateAssetMenu(fileName = "Heal Endgame Ability Data", menuName = "October/Abilities/Passive/Heal Endgame")]
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public class HealEndgameAbilityData : GenericAbilityData<HealEndgameAbilityLevel>
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{
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private void Awake()
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{
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type = AbilityType.HealEndgame;
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}
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private void OnValidate()
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{
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type = AbilityType.HealEndgame;
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}
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}
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[System.Serializable]
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public class HealEndgameAbilityLevel : AbilityLevel
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{
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[Tooltip("Heal the player by the persentage of their max hp")]
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[SerializeField, Range(0, 100)] int healPersentage = 40;
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public int HealPersentage => healPersentage;
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}
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} |