25 lines
634 B
C#
25 lines
634 B
C#
using UnityEngine;
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namespace OctoberStudio.Abilities
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{
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[CreateAssetMenu(fileName = "Max HP Ability Data", menuName = "October/Abilities/Passive/Max HP")]
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public class MaxHPAbilityData : GenericAbilityData<MaxHPAbilityLevel>
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{
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private void Awake()
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{
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type = AbilityType.MaxHP;
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}
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private void OnValidate()
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{
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type = AbilityType.MaxHP;
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}
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}
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[System.Serializable]
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public class MaxHPAbilityLevel : AbilityLevel
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{
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[SerializeField, Min(1f)] float maxHPMultiplier = 1f;
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public float MaxHPMultiplier => maxHPMultiplier;
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}
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} |