25 lines
634 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Max HP Ability Data", menuName = "October/Abilities/Passive/Max HP")]
public class MaxHPAbilityData : GenericAbilityData<MaxHPAbilityLevel>
{
private void Awake()
{
type = AbilityType.MaxHP;
}
private void OnValidate()
{
type = AbilityType.MaxHP;
}
}
[System.Serializable]
public class MaxHPAbilityLevel : AbilityLevel
{
[SerializeField, Min(1f)] float maxHPMultiplier = 1f;
public float MaxHPMultiplier => maxHPMultiplier;
}
}