25 lines
661 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Move Speed Ability Data", menuName = "October/Abilities/Passive/Move Speed")]
public class MoveSpeedAbilityData: GenericAbilityData<MoveSpeedAbilityLevel>
{
private void Awake()
{
type = AbilityType.MoveSpeed;
}
private void OnValidate()
{
type = AbilityType.MoveSpeed;
}
}
[System.Serializable]
public class MoveSpeedAbilityLevel : AbilityLevel
{
[SerializeField, Min(1f)] float speedMultiplier = 1f;
public float SpeedMultiplier => speedMultiplier;
}
}