26 lines
735 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Projectile Speed Ability Data", menuName = "October/Abilities/Passive/Projectile Speed")]
public class ProjectileSpeedAbilityData : GenericAbilityData<ProjectileSpeedAbilityLevel>
{
private void Awake()
{
type = AbilityType.ProjectileSpeed;
}
private void OnValidate()
{
type = AbilityType.ProjectileSpeed;
}
}
[System.Serializable]
public class ProjectileSpeedAbilityLevel : AbilityLevel
{
[SerializeField, Min(1f)] float projectileSpeedMultiplier = 1f;
public float ProjectileSpeedMultiplier => projectileSpeedMultiplier;
}
}