26 lines
735 B
C#
26 lines
735 B
C#
using UnityEngine;
|
|
|
|
namespace OctoberStudio.Abilities
|
|
{
|
|
|
|
[CreateAssetMenu(fileName = "Projectile Speed Ability Data", menuName = "October/Abilities/Passive/Projectile Speed")]
|
|
public class ProjectileSpeedAbilityData : GenericAbilityData<ProjectileSpeedAbilityLevel>
|
|
{
|
|
private void Awake()
|
|
{
|
|
type = AbilityType.ProjectileSpeed;
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
type = AbilityType.ProjectileSpeed;
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class ProjectileSpeedAbilityLevel : AbilityLevel
|
|
{
|
|
[SerializeField, Min(1f)] float projectileSpeedMultiplier = 1f;
|
|
public float ProjectileSpeedMultiplier => projectileSpeedMultiplier;
|
|
}
|
|
} |