27 lines
660 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace OctoberStudio
{
[CreateAssetMenu(fileName = "Drop Database", menuName = "October/Drop Database")]
public class DropDatabase : ScriptableObject
{
[SerializeField] List<DropData> gems;
public int GemsCount => gems.Count;
public DropData GetGemData(int index)
{
return gems[index];
}
public DropData GetGemData(DropType dropType)
{
for(int i = 0; i < gems.Count; i++)
{
if (gems[i].DropType == dropType) return gems[i];
}
return null;
}
}
}