19 lines
386 B
C#

using OctoberStudio.Drop;
using UnityEngine;
namespace OctoberStudio
{
public class GemBehavior : DropBehavior
{
[SerializeField] int xp;
public float XP => xp;
public override void OnPickedUp()
{
base.OnPickedUp();
gameObject.SetActive(false);
StageController.ExperienceManager.AddXP(XP);
}
}
}