19 lines
374 B
C#

using UnityEngine;
namespace OctoberStudio.Enemy
{
public class HandEventsHandler : MonoBehaviour
{
[SerializeField] EnemyMaskHandBehavior hand;
public void HandAppeared()
{
if(hand != null) hand.OnAppeared();
}
public void HandHidden()
{
if (hand != null) hand.OnHidden();
}
}
}