26 lines
564 B
C#
26 lines
564 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace OctoberStudio.Enemy
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{
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public class RangedEnemyEventsHandler : MonoBehaviour
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{
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private RangedEnemyBehavior rangedEnemy;
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private void Awake()
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{
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rangedEnemy = GetComponentInParent<RangedEnemyBehavior>();
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}
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public void RangedAttackEvent()
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{
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rangedEnemy.Attack();
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}
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public void RangedAttackEndedEvent()
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{
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rangedEnemy.OnAttackAnimationEnded();
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}
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}
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} |