RoguelikeKit/Assets/Common/Scripts/Player/FollowPlayerBehavior.cs

17 lines
387 B
C#

using UnityEngine;
namespace OctoberStudio
{
public class FollowPlayerBehavior : MonoBehaviour
{
[SerializeField] protected Vector3 offset;
protected virtual void Update()
{
if(PlayerBehavior.Player != null)
{
transform.position = PlayerBehavior.Player.transform.position + offset;
}
}
}
}