25 lines
621 B
C#

using UnityEngine;
namespace OctoberStudio.Extensions
{
public static class TransformExtensions
{
public static Transform ResetLocal(this Transform transform)
{
transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
transform.localScale = Vector3.one;
return transform;
}
public static Transform ResetGlobal(this Transform transform)
{
transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
transform.localScale = Vector3.one;
return transform;
}
}
}