RoguelikeKit/Assets/Common/Scripts/UI/Windows/Chest Window/ChestCoinsParticleBehavior.cs

31 lines
623 B
C#

using UnityEngine;
namespace OctoberStudio.UI.Chest
{
public class ChestCoinsParticleBehavior : MonoBehaviour
{
[SerializeField] ParticleSystem particle;
public void Show()
{
transform.position = PlayerBehavior.Player.transform.position + Vector3.right * 100;
gameObject.SetActive(true);
}
public void PlayParticle()
{
particle.Play();
}
public void StopParticle()
{
particle.Stop();
}
public void Hide()
{
gameObject.SetActive(false);
}
}
}