26 lines
686 B
C#
26 lines
686 B
C#
using OctoberStudio.Easing;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace OctoberStudio.Timeline
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{
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public class CameraControl : PlayableAsset
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{
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[SerializeField] float targetCameraSize = 10;
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[SerializeField] EasingType easingType = EasingType.Linear;
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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var cameraPlayable = ScriptPlayable<CameraControlBehavior>.Create(graph);
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var behavior = cameraPlayable.GetBehaviour();
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behavior.TargetCameraSize = targetCameraSize;
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behavior.Easing = easingType;
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return cameraPlayable;
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}
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}
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}
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