50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using UnityEngine;
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namespace OctoberStudio.Abilities
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{
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[CreateAssetMenu(fileName = "Boomerang Ability Data", menuName = "October/Abilities/Active/Boomerang")]
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public class BoomerangAbilityData : GenericAbilityData<BoomerangAbilityLevel>
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{
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private void Awake()
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{
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type = AbilityType.Boomerang;
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}
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private void OnValidate()
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{
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type = AbilityType.Boomerang;
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}
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}
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[System.Serializable]
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public class BoomerangAbilityLevel : AbilityLevel
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{
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[Tooltip("Amount of boomerang spawned at the same time")]
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[SerializeField] int projectileCount;
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public int ProjectileCount => projectileCount;
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[Tooltip("Amount of time before boomerang disappears")]
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[SerializeField] float projectileLifetime;
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public float ProjectileLifetime => projectileLifetime;
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[Tooltip("Amount of time between firing boomerang in one attack")]
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[SerializeField] float timeBetweenProjectiles;
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public float TimeBetweenProjectiles => timeBetweenProjectiles;
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[Tooltip("Amount of time between attacks")]
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[SerializeField] float abilityCooldown;
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public float AbilityCooldown => abilityCooldown;
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[Tooltip("Max distance the boomerang will travel from the player")]
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[SerializeField] float projectileTravelDistance;
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public float ProjectileTravelDistance => projectileTravelDistance;
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[Tooltip("Damage of the boomerang calculates as 'Damage = Player.Damage * damage'")]
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[SerializeField] float damage;
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public float Damage => damage;
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[Tooltip("Size of the boomerang")]
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[SerializeField] float projectileSize;
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public float ProjectileSize => projectileSize;
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}
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} |