39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using UnityEngine;
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namespace OctoberStudio.Abilities
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{
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[CreateAssetMenu(fileName = "Rolling Stone Ability Data", menuName = "October/Abilities/Active/Rolling Stone")]
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public class RollingStoneAbilityData : GenericAbilityData<RollingStoneAbilityLevel>
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{
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private void Awake()
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{
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type = AbilityType.RollingStone;
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}
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private void OnValidate()
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{
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type = AbilityType.RollingStone;
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}
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}
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[System.Serializable]
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public class RollingStoneAbilityLevel : AbilityLevel
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{
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[Tooltip("The speed of the rolling stone")]
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[SerializeField] float speed;
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public float Speed => speed;
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[Tooltip("The speed of the rotation of the rolling stone")]
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[SerializeField] float angularSpeed = 180;
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public float AngularSpeed => angularSpeed;
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[Tooltip("The amount of damage the roling stone deals is calculated like Player.Damage * Damage")]
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[SerializeField] float damage;
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public float Damage => damage;
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[Tooltip("The size of the rolling stone")]
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[SerializeField] float size;
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public float Size => size;
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}
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}
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