25 lines
670 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Cooldown Ability Data", menuName = "October/Abilities/Passive/Cooldown")]
public class CooldownAbilityData : GenericAbilityData<CooldownAbilityLevel>
{
private void Awake()
{
type = AbilityType.Cooldown;
}
private void OnValidate()
{
type = AbilityType.Cooldown;
}
}
[System.Serializable]
public class CooldownAbilityLevel : AbilityLevel
{
[SerializeField, Range(0.1f, 1f)] float cooldownMultiplier = 1f;
public float CooldownMultiplier => cooldownMultiplier;
}
}