25 lines
660 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Duration Ability Data", menuName = "October/Abilities/Passive/Duration")]
public class DurationAbilityData : GenericAbilityData<DurationAbilityLevel>
{
private void Awake()
{
type = AbilityType.Duration;
}
private void OnValidate()
{
type = AbilityType.Duration;
}
}
[System.Serializable]
public class DurationAbilityLevel : AbilityLevel
{
[SerializeField, Min(1)] float durationMultiplier = 1;
public float DurationMultiplier => durationMultiplier;
}
}