25 lines
642 B
C#
25 lines
642 B
C#
using UnityEngine;
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namespace OctoberStudio.Abilities
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{
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[CreateAssetMenu(fileName = "Magnet Ability Data", menuName = "October/Abilities/Passive/Magnet")]
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public class MagnetAbilityData : GenericAbilityData<MagnetAbilityLevel>
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{
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private void Awake()
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{
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type = AbilityType.Magnet;
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}
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private void OnValidate()
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{
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type = AbilityType.Magnet;
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}
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}
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[System.Serializable]
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public class MagnetAbilityLevel : AbilityLevel
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{
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[SerializeField, Min(1f)] float radiusMultiplier = 1f;
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public float RadiusMultiplier => radiusMultiplier;
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}
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} |