25 lines
642 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Magnet Ability Data", menuName = "October/Abilities/Passive/Magnet")]
public class MagnetAbilityData : GenericAbilityData<MagnetAbilityLevel>
{
private void Awake()
{
type = AbilityType.Magnet;
}
private void OnValidate()
{
type = AbilityType.Magnet;
}
}
[System.Serializable]
public class MagnetAbilityLevel : AbilityLevel
{
[SerializeField, Min(1f)] float radiusMultiplier = 1f;
public float RadiusMultiplier => radiusMultiplier;
}
}