18 lines
329 B
C#
18 lines
329 B
C#
using UnityEngine;
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namespace OctoberStudio.Drop
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{
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public class FoodDropBehavior : DropBehavior
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{
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[SerializeField] float hp;
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public override void OnPickedUp()
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{
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base.OnPickedUp();
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PlayerBehavior.Player.Heal(hp);
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gameObject.SetActive(false);
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}
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}
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} |