RoguelikeKit/Assets/Common/Scripts/Drop/Gem/FoodDropBehavior.cs

18 lines
329 B
C#

using UnityEngine;
namespace OctoberStudio.Drop
{
public class FoodDropBehavior : DropBehavior
{
[SerializeField] float hp;
public override void OnPickedUp()
{
base.OnPickedUp();
PlayerBehavior.Player.Heal(hp);
gameObject.SetActive(false);
}
}
}