20 lines
543 B
C#

using UnityEngine;
namespace OctoberStudio
{
public class EnemyMaskProjectile : SimpleEnemyProjectileBehavior
{
[SerializeField] SpriteRenderer visuals;
[SerializeField] SpriteRenderer shadow;
public override void Init(Vector2 position, Vector2 direction)
{
base.Init(position, direction);
var rotation = Quaternion.FromToRotation(Vector2.left, direction);
visuals.transform.rotation = rotation;
shadow.transform.rotation = rotation;
}
}
}