18 lines
335 B
C#

using OctoberStudio.Input;
using OctoberStudio.Save;
using UnityEngine;
namespace OctoberStudio
{
public class InputSave : ISave
{
[SerializeField] InputType activeInput;
public InputType ActiveInput { get => activeInput; set => activeInput = value; }
public void Flush()
{
}
}
}