14 lines
326 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OctoberStudio.Save
{
public interface ISaveManager
{
T GetSave<T>(int hash) where T : ISave, new();
T GetSave<T>(string uniqueName) where T : ISave, new();
void Save(bool multithreading = false);
}
}