85 lines
2.2 KiB
C#
85 lines
2.2 KiB
C#
using OctoberStudio.Audio;
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using OctoberStudio.Easing;
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using OctoberStudio.Upgrades.UI;
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using UnityEngine;
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using UnityEngine.Events;
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namespace OctoberStudio.UI
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{
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public class MainMenuScreenBehavior : MonoBehaviour
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{
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private Canvas canvas;
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[SerializeField] LobbyWindowBehavior lobbyWindow;
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[SerializeField] UpgradesWindowBehavior upgradesWindow;
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[SerializeField] SettingsWindowBehavior settingsWindow;
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[SerializeField] CharactersWindowBehavior charactersWindow;
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private void Awake()
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{
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canvas = GetComponent<Canvas>();
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}
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private void Start()
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{
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lobbyWindow.Init(ShowUpgrades, ShowSettings, ShowCharacters);
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upgradesWindow.Init(HideUpgrades);
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settingsWindow.Init(HideSettings);
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charactersWindow.Init(HideCharacters);
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}
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private void ShowUpgrades()
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{
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GameController.AudioManager.PlaySound(AudioManager.BUTTON_CLICK_HASH);
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lobbyWindow.Close();
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upgradesWindow.Open();
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}
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private void HideUpgrades()
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{
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GameController.AudioManager.PlaySound(AudioManager.BUTTON_CLICK_HASH);
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upgradesWindow.Close();
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lobbyWindow.Open();
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}
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private void ShowCharacters()
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{
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GameController.AudioManager.PlaySound(AudioManager.BUTTON_CLICK_HASH);
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lobbyWindow.Close();
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charactersWindow.Open();
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}
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private void HideCharacters()
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{
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GameController.AudioManager.PlaySound(AudioManager.BUTTON_CLICK_HASH);
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charactersWindow.Close();
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lobbyWindow.Open();
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}
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private void ShowSettings()
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{
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GameController.AudioManager.PlaySound(AudioManager.BUTTON_CLICK_HASH);
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lobbyWindow.Close();
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settingsWindow.Open();
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}
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private void HideSettings()
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{
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GameController.AudioManager.PlaySound(AudioManager.BUTTON_CLICK_HASH);
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settingsWindow.Close();
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lobbyWindow.Open();
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}
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private void OnDestroy()
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{
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charactersWindow.Clear();
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upgradesWindow.Clear();
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}
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}
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} |