39 lines
1004 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace OctoberStudio.Upgrades
{
[CreateAssetMenu(fileName = "Upgrades", menuName = "October/Upgrades/Upgrade")]
public class UpgradeData : ScriptableObject
{
[SerializeField] UpgradeType upgradeType;
[SerializeField] Sprite icon;
[SerializeField] string title;
[SerializeField] int devStartLevel = 0;
public UpgradeType UpgradeType => upgradeType;
public Sprite Icon => icon;
public string Title => title;
public int DevStartLevel => devStartLevel;
[SerializeField] List<UpgradeLevel> levels;
public int LevelsCount => levels.Count;
public UpgradeLevel GetLevel(int id)
{
return levels[id];
}
}
[System.Serializable]
public class UpgradeLevel
{
[SerializeField] int cost;
[SerializeField] float value;
public int Cost => cost;
public float Value => value;
}
}