14 lines
328 B
C#

using UnityEngine.Playables;
namespace OctoberStudio.Timeline
{
public class WaveBehavior : PlayableBehaviour
{
public EnemyType EnemyType { get; set; }
public int EnemiesCount { get; set; }
public WaveOverride WaveOverride { get; set; }
public bool CircularSpawn { get; set; }
}
}