14 lines
328 B
C#
14 lines
328 B
C#
using UnityEngine.Playables;
|
|
|
|
namespace OctoberStudio.Timeline
|
|
{
|
|
public class WaveBehavior : PlayableBehaviour
|
|
{
|
|
public EnemyType EnemyType { get; set; }
|
|
public int EnemiesCount { get; set; }
|
|
|
|
public WaveOverride WaveOverride { get; set; }
|
|
public bool CircularSpawn { get; set; }
|
|
}
|
|
}
|