namespace ET.Server { [EntitySystemOf(typeof(ItemUnit))] [FriendOf(typeof(ItemUnit))] public static partial class ItemUnitSystem { [EntitySystem] private static void Awake(this ItemUnit self, long itemIndex, int itemId, long count, long heroId) { self.ItemIndex = itemIndex; self.ItemId = itemId; self.Count = count; self.HeroId = heroId; } } }