22 lines
421 B
C#

using System.Collections.Generic;
namespace ET.Client
{
[ComponentOf(typeof(Scene))]
public class BagComponent : Entity, IAwake, IDestroy
{
public Dictionary<long, ItemInfo> ItemMap = new();
public HashSet<long> NewItemSet = new();
}
public struct ItemChangedEvent
{
public long ItemIndex;
}
public struct BagUpdatedEvent
{
public int Count;
}
}