21 lines
375 B
C#

using System.Collections.Generic;
namespace ET.Client
{
[ComponentOf(typeof(Scene))]
public class HeroComponent : Entity, IAwake, IDestroy
{
public Dictionary<long, HeroInfo> HeroMap = new();
}
public struct HeroUpdatedEvent
{
public long HeroId;
}
public struct HeroListUpdatedEvent
{
public int Count;
}
}