20 lines
483 B
C#

namespace ET.Server
{
[EntitySystemOf(typeof(Hero))]
[FriendOf(typeof(Hero))]
public static partial class HeroSystem
{
[EntitySystem]
private static void Awake(this Hero self, int configId)
{
self.ConfigId = configId;
self.Level = 1;
self.Exp = 0;
self.Star = 1;
self.StarExp = 0;
self.MaxLevelAudited = false;
self.MaxSkillAudited = false;
}
}
}